Jaden Andrea Gadget

Reference File

Resume

RISD Sculpture and Interior Architecture alum, Immersive Entertainment Art Director and Artist

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Professional Summary

Innovative Art Director and Multidisciplinary Artist with 10+ years of experience bringing immersive and interactive experiences to life. Excels in driving concept development, visual design, and execution of compelling creative products through strong team leadership. Brings a highly educated and experienced degree of technical expertise and cross-department communication that results in thoughtful synthesis of multidisciplinary collaboration.

Professional Experience

[Unannounced Project] – Los Angeles, CA

Character Sculptor, Creative Figurine & Product Concepts
Dates: May 2026 – Ongoing

  • Assisting with developing the 3D concept for an illustrated character for an upcoming product series and immersive entertainment experience, under a Creative Director/Founder.
  • Iterated on concepts through collaborative mood boards, sketches, prior art, and round table discussion.

Bloomsbury Fine Art & Antiques – Portland, OR

Painting & Sculpture Restorer & Conservationist
Dates: January 2025 – Ongoing

  • Handled, cleaned, repaired, and restored antique paintings, ornate plaster and compo frames, and sculptures with a mix of materials both historic and contemporary.
  • Takes great and detailed care in patching, gluing, filling, and color/texture matching areas of damage so that imperfections are vastly undetectable.
  • Highly effective at style matching, from classic and masters’ artworks to impressionist and modern art techniques. Is very practiced in blending style to match an existing canvas.
  • Proficient in historical material repair, oil paint color matching, and appropriate use of solvents for delicate but effective cleaning and varnish removal.
  • Skilled at sculpting completely missing areas of sculptures and frames, where educated guesswork and historical context lead to creating believable form from next to nothing.

Hi-Orbit Games (Wild Heart Ranch) – 29 Palms, CA

Creative Technologist, Engineer, & Fabricator
Dates: May 2024 - Nov 2024

  • Designed circuits and Arduino code as well as designed and fabricated creative interactive housing for a number of escape room games and immersive interactive props, puzzles, and set dressing.
  • Collaborated with other contracted engineers to create complex projects, where some would design the electronics and send a partially built circuit by mail long distance, to have that circuit rebuilt, reflashed, and housed in a creative and ‘to-theme’ manner.
  • Designed custom PCBs (circuit boards) to control switches, sensors, LEDs, and programmed logic. Conducted playtesting, made design revisions, and ordered those custom designed boards from board shops to make streamlined one-of-a-kind escape room solutions.
  • Integrated custom circuits and code to a proprietary show control system used to activate dozens of effects and puzzles for throughput of thousands of guests.

Gather (gather.town) - Fully Remote

Art Director
Dates: Mar 2023 - Dec 2023

  • Supported startup company goals through user interviews, market research, and close partnership with the executive team.
  • Developed potential alternative visual styles for future company direction.
  • Partnered with Product, Marketing, and Engineering teams on core visual assets and internal tools.
  • Guided decisions related to art department contribution to user engagement and retention.

Art Team Manager (Avatars + Virtual Offices), Internal Promotion
Dates: Jun 2021 - Mar 2023

  • Maintained and updated internal dashboard of experimental and standard avatar skins, wearables, object assets, sounds, and mapmaking tools.
  • Led a team of artists, virtual office designers, and contractors.
  • Defined visual system quality standards for scale, perspective, color palette, diversity, and texture.
  • Contributed to localization and cultural research to expand the platform globally.

Senior Pixel Artist (IC)
Dates: Dec 2020 - Jun 2021

  • First full-time artist at Gather.
  • Developed visual identity through iterative work on pixel objects, background textures, and virtual office environments.

Escape Industries LLC - Fully Remote

Designer, Concept Artist
Dates: May 2020 - Aug 2020

  • Managed a remote fabrication technician team.
  • Produced concept and production visuals for escape room props, puzzles, and set construction.
  • Created digitally illustrated graphics for game components.
  • Supported full stack from concept design through fabrication and on-site installation.

Education

Bachelor of Fine Arts

  • Institution: Rhode Island School of Design (RISD)
  • Dates: 2013 - 2018
  • Major: Sculpture, Interior Architecture
  • Concentration: Nature-Culture Sustainability

European Honors Program (Rome, Italy)

  • Focus: Study abroad in modern sculpture and architecture
  • Year: 2016 - 2017

Fire Walk with Us (Menorca, Spain)

  • Mentors: Miles Johnston, Ryan Heshka, Martin Wittfooth
  • Year: 2023

Skills

  • Adobe Photoshop, Illustrator, InDesign, Firefly, Procreate, Aseprite, Pixaki
  • Autodesk Fusion 360, AutoCAD, KiCAD, Notion, Figma
  • Google Drive, Sheets, Docs, Slides
  • GitHub, Linear
  • Cross-functional collaboration
  • Timeline and project management
  • Strategic planning