Jaden Andrea Gadget [Resume]

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Resume

Multidisciplinary Set, Exhibit & Themed Interior Designer, Fine Art Conservator, and Fabricator | DOWNLOAD RESUME

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Professional Summary

RISD-trained multidisciplinary set, exhibit, and themed interior designer, fine art conservator, and fabricator with 10+ years of experience building narrative worlds for immersive theater, themed entertainment, festivals, and interactive spaces. Equally fluent in inventing thematic environments as an exhibit and spatial designer and in the sculptural, material, and conservation knowledge needed to stabilize, restore, and present objects for curated display. Comfortable across multifaceted fabrication shops, having worked in wood and metal shops, digital and traditional print shops, painting and graphic departments, and 3D printing and electrical engineering spaces; experienced leading creative teams, engineering interactive systems, and restoring paintings, sculpture, frames, 3D objects, and 2D media.

Core Competencies

  • Themed interiors, set design, exhibit design, narrative space design, visitor flow, and interactive displays
  • Floor plans, elevations, orthographic drawings, scale models, mockups, and build documentation
  • Fine art and artifact handling: stabilization, cleaning, fills, inpainting, reconstruction, sculpting, mold-making and casting, and exhibition-ready presentation
  • Scenic, prop, display, and mixed-material fabrication using typical wood-shop, metal-shop, and digital-fabrication machinery
  • Restoration of sculptural and architectural objects and 2D physical media for exhibition
  • Art direction and creative-team leadership; creative technology, show control, and interactive effects
  • AutoCAD, Fusion 360, Adobe Creative Suite, Figma, CNC, laser cutting, welding, KiCad, and 3D printing

Professional Experience

Neotropolis Festival – Los Angeles, CA

Art Director & Creative Lead, The Thirteens
Dates: 2022 – Present

  • Lead art direction, environmental design, and fabrication for a large-scale immersive cyberpunk world with 40+ collaborators.
  • Translate story into buildable interiors, scenic systems, props, and interactive installations from planning through on-site install.
  • Coordinate look-of-show, material choices, and iterative feedback across design, fabrication, performance, and technical teams.
  • Named contributor to work recognized with a 2026 TEA Thea Recognition of Merit for Collaborative World Building Experience.

Time Tourist – Fillmore, CA / Remote

Art Team Lead
Dates: 2026 – Present

  • Set visual identity and environmental design for a narrative live-action immersive experience, including floor plans, printed matter, furnishings, and a full pipeline from concept art to design to fabricated built world.
  • Manage the art team: organizing calls, project managing, coordinating with other teams, and staying under budget.

[Unannounced Project] – Los Angeles, CA

Character Sculptor, Creative Figurine & Product Concepts
Dates: May 2026 – Ongoing

  • Developed 3D character concepts from 2D illustration for an upcoming product series and immersive experience, partnering directly with Creative Director feedback loops.
  • Iterated rapidly through mood boards, sketches, and sculpt passes to define final silhouette, proportion, and character readability.

Bloomsbury Fine Art & Antiques – Portland, OR

Fine Art Conservator & Restorer
Dates: January 2025 – Ongoing

  • Assess, handle, clean, stabilize, repair, and restore antique and contemporary paintings, sculpture, ornate plaster and composition frames, works on paper, and mixed-media objects for the largest major Pacific Northwest private fine arts and antiques dealer.
  • Perform treatment work on objects valued from four to six figures, adapting materials and methods to each work’s construction, condition, age, and intended presentation.
  • Restore both sculptural and architectural objects and 2D physical media so they can be displayed as if turning back the clock, including structural repair, fills, inpainting, color matching, mold making and casting, and other reconstruction.
  • Reduce discolored surface coatings and varnish where appropriate; mend tears, reinforce vulnerable areas, fill losses, recreate texture, and integrate repairs through precise inpainting and color matching.
  • Reconstruct missing sculptural and ornamental elements from surviving evidence, stylistic context, and repeat patterns, then finish new work to read coherently with the original.

Hi-Orbit Games (Wild Heart Ranch) – 29 Palms, CA

Creative Technologist, Engineer, & Fabricator
Dates: May 2024 - Nov 2024

  • Designed and fabricated themed housings, scenic details, interactive props, puzzles, and set dressing for escape-room environments.
  • Translated electronic requirements into guest-facing objects that supported the visual language, physical interaction, durability, and maintenance needs of each space.
  • Designed custom circuit boards controlling switches, sensors, lighting, and programmed effects; integrated completed pieces with a proprietary show-control system serving thousands of guests.
  • Prepared fabrication-ready assets, coordinated remote technical handoffs, and refined work through prototyping, playtesting, and revision under production deadlines.

Gather (gather.town) - Fully Remote

Art Director
Dates: Mar 2023 - Dec 2023

  • Directed visual systems and art-department contribution to a fast-scaling immersive platform, partnering with Product, Marketing, Engineering, and executive leadership.
  • Developed alternative visual styles, core assets, and internal tools while guiding decisions related to user engagement and retention.

Art Team Manager (Avatars + Virtual Offices), Internal Promotion
Dates: Jun 2021 - Mar 2023

  • Led artists, virtual environment designers, and contractors producing cohesive, navigable digital spaces and object systems.
  • Defined visual quality standards for scale, perspective, color palette, diversity, and texture.
  • Maintained production dashboards of assets, tools, and mapmaking systems; contributed localization and cultural research.

Senior Pixel Artist (IC)
Dates: Dec 2020 - Jun 2021

  • First full-time artist at Gather.
  • Developed the platform’s visual identity through iterative work on objects, architectural textures, furnishings, and virtual office environments.

Escape Industries LLC - Fully Remote

Designer, Concept Artist
Dates: May 2020 - Aug 2020

  • Produced concept art, spatial studies, and production visuals for escape-room environments, props, puzzles, and scenic construction.
  • Created concept sheets and orthographic production drawings; managed a remote fabrication technician team from concept through on-site installation.
  • Designed interactive puzzles and scenic components for visitor interaction, build feasibility, schedule, and material constraints.

Bluebird Graphic Solutions - Woburn, MA

Sign Shop Fabricator, Graphic Design & Production
Dates: July 2019 - Feb 2020

  • Operated typical wood-shop, metal-shop, and digital-fabrication machinery in a high-output production environment, including CNC equipment, laser cutters, band saws, table saws, welders, Mimaki flatbed digital printers, large-format printers, 3D printers, and vinyl cutters.
  • Produced and installed graphics, signs, and display elements across materials and scales, from handheld pieces to architectural applications.
  • Supported end-to-end production across design, machining, painting, welding, and assembly while maintaining shop safety, quality standards, and delivery timelines.

Rhode Island School of Design – Providence, RI

Wood Shop & Metal Shop Technician
Dates: 2015 - 2018

  • Supported student and faculty fabrication in RISD wood and metal shops, including machine setup, material processes, and safe use of typical shop tools.
  • Advised on construction methods, joinery, welding, finishing, and build feasibility across sculpture, interior, and installation work.

Selected Themed and Narrative Environment and Exhibit Design Work

  • Neotropolis – The Thirteens: Art Director and Creative Lead for a large-scale immersive cyberpunk environment and multi-room interactive installation; 2026 TEA Thea Recognition of Merit for Collaborative World Building Experience.
  • Time Tourist: Art Team Lead for visual identity, environmental design, floor plans, printed matter, furnishings, and a full pipeline from concept art to fabricated built world.
  • Preserve, Present, Providence – Providence Preservation Society: Adaptive-reuse and interpretation proposal for the historic Old Brick School House, including public exhibit rooms, visitor circulation, accessibility interventions, space planning, floor plans, 3D studies, and client presentation.
  • All of Them Witches – Overlook Film Festival: Practical scenic details and environmental storytelling supporting guest flow, clues, transitions, and narrative atmosphere.
  • Bark Kitten – Lightning in a Bottle: Scenic build, concepting, painting, dressing, and installation across audience-facing themed zones.
  • Nostalgia Purgatory – RISD Sculpture thesis: Immersive theater / set-design environment built as a complete narrative interior with interactive explorable moments, actor interactions, and multi-sensory design experience.

Education

Bachelor of Fine Arts

  • Institution: Rhode Island School of Design (RISD)
  • Dates: 2013 - 2018
  • Major: Sculpture, Interior Architecture
  • Concentration: Nature-Culture Sustainability

European Honors Program (Rome, Italy)

  • Focus: Study abroad in classical sculpture and architecture
  • Year: 2016 - 2017

Quarantine: Fire Walk with Me (Menorca, Spain)

  • Mentors: Miles Johnston, Ryan Heshka, Martin Wittfooth
  • Year: 2023

Skills

  • Spatial, set, and exhibit design: themed interiors, narrative space design, visitor flow, interactive displays, floor plans, elevations, scale drafting, orthographic views, and fabrication documents
  • Conservation and collection display: condition-sensitive handling, surface cleaning, varnish reduction, stabilization, tear repair, fills, inpainting, oil-paint color matching, texture recreation, sculpting, mold-making and casting, sculptural reconstruction, and restoration of 2D media and 3D objects for exhibition
  • Shop fluency: wood and metal shops, digital and traditional print shops, painting and graphic departments, 3D printing, and electrical engineering spaces; typical fabrication-shop machinery and tools; welding, joinery, machining, finishing, and installation
  • Modeling and prototyping: Autodesk AutoCAD and Fusion 360; physical modelmaking, maquettes, mockups, 3D printing, mold making, casting, and armatures
  • Fabrication: CNC machining, laser cutting, sign/display production, scenic painting, mixed-media sculpture, and install
  • Visual communication: Adobe Photoshop, Illustrator, InDesign, Firefly, Procreate, Figma, Aseprite, and Pixaki
  • Creative technology: KiCad circuit-board design; Arduino-based lights, sound, sensors, interactive effects, and show-control integration
  • Leadership and production: art direction, creative-team management, material research, vendor handoff, budgeting, scheduling, documentation, and collaboration across Art, Design, Production, Fabrication, and Engineering